
Rive
Design, animate, and code interactive experiences in one tool for apps, games, and websites
Recommended for
- Solo / Indie
- Idea-Stage
- Pre-Seed
- Seed
- Series A
SSIE
Stage Fit Recommendations
Following data shows why Rive is recommended for listed teams. The Fit Score represents the percentage fit of Rive to each company stages, as calculated by the SSIE.
Stage
Fit Score
Fit Reasons
Solo / Indie
$0–$2,000 MRR
86- Dedicated support / CSM on the ENTERPRISE plan
- Free plan available (FREE), no purchase required to start
- Self-serve signup from $9/user/mo, no sales call required
Idea-Stage
$0
87- Design, animate, and code interactive experiences in one tool
- Build once and ship natively across iOS, Android, web, and game engines
Pre-Seed
$0–$10k MRR
92- Power interactive graphics for apps, games, websites, and devices
- Use state machines for complex interactivity and animations
- Leverage GPU-accelerated vector graphics engine running at 120fps
Seed
$10k–$100k MRR
88- Export to multiple runtimes including Unity, Unreal, Flutter, and React
- Replace After Effects, Figma, Lottie, and CSS animation workflows
Series A
$100k–$500k MRR
76- Single sign-on with SAML and directory provisioning
- Collaborate in real time with shared file browsers
- Support batch exporting for production pipelines

Description
Rive is an interactive design and animation engine that lets designers, animators, and developers build interactive experiences in a single tool. It combines design, animation, and coding capabilities so teams can ship native experiences directly to production. The Rive Editor outputs .riv files that run natively across platforms using open-source runtimes. Products like Spotify Wrapped and Duolingo use Rive to create interactive animations that reach billions of users. Rive supports web, iOS, macOS, Android, and game engines such as Unity and Unreal. It eliminates handoffs by letting teams work in the same environment and see the final output before deployment.
Pricing
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